Euchre Rotation Charts

When I started my Euchre group, one of my first challenges was how to organize the players and assign who would be playing who for the Euchre Tournament. Of course, the first place I looked to solve this dilemma was the Internet. I was surprised that there was not much available on how to do this. My husband is a Microsoft Excel "expert" ...  so hubby to the rescue!!  Based on what I found on the Internet, we were able to create Euchre Rotation Charts for our Euchre Tournaments.  

With Euchre it is easiest to have multiples of 4 players. Unfortunately in my group, I quickly discovered that this does not always occur. So the Euchre Rotation Charts account for this by having some players sit out when there is not a multiple of 4 players. There are some options on the Internet to create personalized rotation charts by entering the players names, but since I have different people attend each month and sometimes cancellations the day of the event, this is a lot of work and didn’t work well for my group.  My Euchre Rotation Charts are generic so I can use them as is every month and no extra effort is involved. You can use these rotation charts for 8, 12, 16 or 20 players or any number of players between 8 and 20 for your Euchre Tournament.

For the NEW & IMPROVED Euchre Rotation Charts - if you play all the games on the chart:
  • Players will not have the same player as a partner more than once.
  • Players will have every other player as a partner if you play all the games for 8, 9, 12, 13, 16, 17 & 20 player rotation charts. This is not possible in the other rotation charts because of sit outs.
  • When possible, players will sit out the same number of times.
  • Usually, if possible, players will not be at the same table more than twice in a row.

I added additional games to many of the Euchre Rotation Charts so that players would have every other player as a partner. Some of my readers prefer to only deal around once and play more games so that players will have every other player as a partner. Feel free to use the charts as they best meet your needs.

More than 20 Players

Creating Euchre Rotation Charts for more than 20 people started getting complicated, so as my group grew, I had to come up with other alternatives for assigning players for our Euchre Tournaments. Whether you use the cards or chips below, for a large group, it works better if you pass them out and then collect them from the tables and then re-pass them out to the tables. There is less confusion when what the players need is right there on their table.

Euchre Tournament
One alternative is using cards to assign Euchre partners. This is a good option if you have 9 tables or less or want to assign the Jack through the Ace as table labels. You have 2 red cards and 2 black cards for each table.  You can lay the cards face down and have players chose the cards to determine their partner for each game. The two players with the red cards with the same number are partners at that table and the two players with the black cards with the same number are partners. One of the groups I attended used Giant Playing Cards so the cards to assign partners would not get confused with the cards used for playing.  Using cards is an easy alternative.

Euchre Tournament

Another alternative is poker chips.  For each table, you have 4 chips: 2 red and 2 blue with the table number on the chips. Either players can chose a chip for each game or you can put 4 chips on each table. The two players with the red chips with the same table number are partners and the two players with the blue chips with the same table number are partners. Since chips are more durable than cards, this is a good alternative for a group that meets regularly.

Euchre Tournament
Another alternative for rotating Euchre partners for a VERY large group is rotating by tables. There are different ways of doing this, but this method seems the easiest to me. With a large group, everyone chooses a spot to play the first game. At the end of each game, the partners with the least points (the losers) stay at that table and become opponents for the next game. The partners with the most points (the winners) get up and move (winners "walk" is an easy hint of who moves to the next table) and then become opponents for the next game. If there is a tie score, each team can draw a card and the team with the highest card would move to the next table. Before the winners move to the next table, each partner picks a card. So there will be a Winner-high card and a Winner-low card player and a Loser-high card and a Loser-low card player. When the winners move to the next table the Winner-high card will be partners with the Loser-high card player and the Winner-low card will be partners with the Loser-low card player. In this method, it is important that the tables are numbered and in order so the teams can easily move to the next table. (Image from

Sit Outs
If the number of players is not a multiple of 4, there will be players that will have to sit out some games. In most of my groups we deal around 8 times per game and players receive 7 points when they sit out. To assign sit outs, have a card or chip which says "sit out" if you are using one of these alternatives to assign partners. If the teams are moving tables, the players coming from the highest number table will become sit outs and the sit outs will re-enter the game at Table 1.



  1. Your 13 person rotation has 1 and 13 matched up 3 times. Is this correct?

    1. No it was not supposed to be that way!?! It has been corrected and a new rotation chart has been loaded for 13 players. You can access it from: Thanks for your feedback :-)

  2. Here is one option when you have enough players for full tables (multiple of 4). That is not having any odd number sitting out. We typically play 10 rounds but you can play any number. This works really nice when you have a large number of players.

    - Everyone is given a number 1-n
    - table are numbers 1-n
    - first round 1-2 are partners, 3-4 are partners, etc
    - the losers of a round stay at same table
    - the even number winner move to next higher table (table 1 if they are highest table)
    - the odd number winner moves to next lower table (highest table if they are table 1)
    - to pair up for next round, loser must split up, an even and odd person pair up.
    - we typically play 10 rounds. However if you have full tables you can play any number of rounds.

    1. What a great time for your comment - I am in the process of adding a rotation similar to this to my blog. Thanks for your feedback!

    2. If you have a large group you can assign the numbers one to the dealer, two for the player to the left, three to the next player and four to the last player. That is how many tables they will move after each game. Therefore, each player at a table will each up at a different table with three new players.


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